Agoraphobia
1Enchantment — Aura
Text
Enchant creature Enchanted creature gets -5/-0. {2}: Return this Aura to its owner's hand.
"Everyone in this city is choosing sides. I choose inside."
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.79 |
| Cardmarket | €0.08 | €0.26 |
| CardTrader Buy | €0.11 | €0.19 |
| TCGplayer | $0.06 | $0.23 |
Trend · last 90 days · EUR
€0.08CardTrader market
299 offers · from €0.11 · avg €0.31 · max €1.10
Poor: 2 · Played: 7 · Near Mint: 124 · Slightly Played: 123 · Moderately Played: 43
Rulings (3)
Agoraphobia's last ability can be activated only while it's on the battlefield.
01/24/2013Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).
01/24/2013Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.
01/24/2013Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |