Agoraphobia

Agoraphobia

1

Enchantment — Aura

Text

Enchant creature Enchanted creature gets -5/-0. {2}: Return this Aura to its owner's hand.

"Everyone in this city is choosing sides. I choose inside."

#25,038 EDHREC 🖌 Jim Murray

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 0.04 tix
Card Kingdom $0.35
Cardmarket €0.13
CardTrader Buy €0.11
TCGplayer $0.04

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.13

CardTrader market

100 offers · from €0.11 · avg €0.39 · max €0.94

Poor: 1 · Played: 3 · Near Mint: 54 · Slightly Played: 30 · Moderately Played: 12

Rulings (3)

Agoraphobia's last ability can be activated only while it's on the battlefield.

01/24/2013

Players don't have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner's hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0).

01/24/2013

Only Agoraphobia's controller can activate its last ability, no matter who controls the creature Agoraphobia's attached to.

01/24/2013

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal