Knighted Myr

Knighted Myr

2

Artifact Creature — Myr Knight

Text

{2}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

"This one fights like a leonin!" —Jor Kadeen

2 / 2
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Market prices

updated on 06/19/2026
from €0.10
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.10 €0.31
CardTrader Buy €0.11 €0.11
TCGplayer $0.27 $0.22

Trend · last 90 days · EUR

€0.10
min €0.03 max €0.14

CardTrader market

427 offers · from €0.11 · avg €0.77 · max €102.64

Played: 1 · Near Mint: 320 · Slightly Played: 90 · Moderately Played: 16

Rulings (2)

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

06/18/2021

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

06/18/2021

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal