Collective Effort
1Sorcery
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Text
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Market prices
updated on 09/10/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.04 tix | — |
| Card Kingdom | $0.49 | $0.49 |
| Cardmarket | €0.29 | — |
| CardTrader Buy | €0.11 | €0.54 |
| TCGplayer | $0.24 | — |
Trend · last 90 days · EUR
€0.11Trend by condition · last 90 days · EUR
CardTrader market
209 offers · from €0.11 · avg €5.42 · max €1,019.62
Near Mint: 188 · Slightly Played: 21
Rulings (2)
If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
07/13/2016You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
07/13/2016Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |