Carry Away
Enchantment — Aura
Text
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
Market prices
updated on 09/10/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.10 | €0.42 |
| CardTrader Buy | €0.11 | €0.17 |
| TCGplayer | $0.25 | $0.70 |
Trend · last 90 days · EUR
€0.10Trend by condition · last 90 days · EUR
CardTrader market
344 offers · from €0.11 · avg €0.35 · max €0.98
Poor: 4 · Played: 40 · Near Mint: 64 · Slightly Played: 136 · Moderately Played: 100
Rulings (1)
Normally, gaining control of an Equipment doesn't change what it's attached to. However, Carry Away has a triggered ability that unattaches the Equipment from whatever it's attached to. The Equipment's new controller can activate its equip ability to move it onto a creature they control.
12/01/2004Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |