High Noon
1Enchantment
Text
Each player can't cast more than one spell each turn. {4}, Sacrifice this enchantment: It deals 5 damage to any target.
They both knew only one of them would walk away.
Market prices
updated on 09/09/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 12.31 tix | — |
| Card Kingdom | $7.99 | $10.99 |
| Cardmarket | €5.54 | €5.56 |
| CardTrader Buy | €3.31 | €8.13 |
| TCGplayer | $5.77 | $6.48 |
Trend · last 90 days · EUR
€3.31Trend by condition · last 90 days · EUR
CardTrader market
40 offers · from €3.31 · avg €8.59 · max €19.27
Near Mint: 29 · Slightly Played: 9 · Moderately Played: 2
Rulings (2)
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
04/12/2024If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
04/12/2024Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |