Karametra's Blessing
Instant
Text
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.79 |
| Cardmarket | €0.19 | €0.30 |
| CardTrader Buy | €0.11 | €0.29 |
| TCGplayer | $0.28 | $0.27 |
Trend · last 90 days · EUR
€0.11CardTrader market
317 offers · from €0.11 · avg €38.34 · max €10,000.64
Played: 1 · Near Mint: 226 · Slightly Played: 84 · Moderately Played: 6
Rulings (1)
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
01/24/2020Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |