Fall of the First Civilization
2Enchantment — Saga
Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 1.10 tix | — |
| Card Kingdom | $0.39 | $0.79 |
| Cardmarket | €0.22 | €0.24 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.29 | $0.34 |
Trend · last 90 days · EUR
€0.11CardTrader market
177 offers · from €0.11 · avg €0.48 · max €15.21
Near Mint: 156 · Slightly Played: 18 · Moderately Played: 3
Rulings (1)
If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.
07/05/2024Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |