Selkie Hedge-Mage

Selkie Hedge-Mage

2 G/U

Creature — Merfolk Wizard

Text

When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2 / 2
#26,873 EDHREC 🖌 Larry MacDougall

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.99
Cardmarket €0.16 €0.73
CardTrader Buy €0.11 €0.19
TCGplayer $0.21 $0.77

Trend · last 90 days · EUR

€0.11
min €0.02 max €0.19

CardTrader market

298 offers · from €0.11 · avg €0.72 · max €102.64

Poor: 3 · Played: 12 · Near Mint: 85 · Slightly Played: 146 · Moderately Played: 52

Rulings (4)

Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.

08/01/2008

Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

08/01/2008

Both abilities trigger at the same time. You can put them on the stack in any order.

08/01/2008

Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.

08/01/2008

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal