War Room
Land
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Text
{T}: Add . {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Market prices
updated on 09/10/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 5.80 tix | — |
| Card Kingdom | $5.99 | $8.99 |
| Cardmarket | €2.97 | €6.05 |
| CardTrader Buy | €3.10 | €6.13 |
| TCGplayer | $4.88 | $7.24 |
Trend · last 90 days · EUR
€2.97Trend by condition · last 90 days · EUR
CardTrader market
50 offers · from €3.10 · avg €6.48 · max €11.44
Near Mint: 37 · Slightly Played: 13
Rulings (3)
If you don't have a commander, you can't activate War Room's last ability at all.
11/10/2020If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
11/10/2020Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
11/10/2020Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |