Mire in Misery
1Sorcery
Text
Each opponent sacrifices a creature or enchantment of their choice.
Misery loves company.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.86 tix | — |
| Card Kingdom | $1.49 | — |
| Cardmarket | €0.70 | — |
| CardTrader Buy | €0.30 | — |
| TCGplayer | $0.85 | — |
Trend · last 90 days · EUR
€0.30CardTrader market
39 offers · from €0.30 · avg €1.31 · max €4.40
Near Mint: 32 · Slightly Played: 6 · Moderately Played: 1
Rulings (2)
As Mire in Misery resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature or an enchantment they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time.
08/23/2019Your opponents choose what to sacrifice from among the creatures and enchantments they control. This means that you don’t decide which type of permanent a player sacrifices, and a player can’t choose to sacrifice an enchantment if they control none.
08/23/2019Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |