Avatar's Wrath

Avatar's Wrath

2

Sorcery

Text

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

#1,801 EDHREC 🖌 Ainezu

Market prices

updated on 09/07/2026
from €7.75
Source Normal Foil
Card Kingdom $13.99
Cardmarket €7.75
TCGplayer $14.67

Trend · last 90 days · EUR · FOIL

€7.75
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Rulings (5)

If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.

10/02/2025

To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

10/02/2025

Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)

10/02/2025

Tokens exiled this way will cease to exist and cannot be cast.

10/02/2025

Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

10/02/2025

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal