Will of the Mardu
2Instant
Text
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 3.46 tix | — |
| Card Kingdom | $5.49 | — |
| Cardmarket | €2.72 | — |
| CardTrader Buy | €1.76 | — |
| TCGplayer | $2.15 | — |
Trend · last 90 days · EUR
€1.76CardTrader market
27 offers · from €1.76 · avg €43.25 · max €1,019.62
Near Mint: 26 · Slightly Played: 1
Rulings (3)
Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
04/04/2025Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
04/04/2025The commander you control doesn’t have to be your commander.
04/04/2025Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |