Fell the Mighty
4Sorcery
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Text
Destroy all creatures with power greater than target creature's power.
"They had it coming." —Squire Imalia, savior of Thiswick
Market prices
updated on 09/10/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $0.69 | — |
| Cardmarket | €0.27 | — |
| CardTrader Buy | €0.11 | — |
| TCGplayer | $0.38 | — |
Trend · last 90 days · EUR
€0.11Trend by condition · last 90 days · EUR
CardTrader market
117 offers · from €0.11 · avg €0.95 · max €4.61
Poor: 1 · Played: 3 · Near Mint: 46 · Slightly Played: 52 · Moderately Played: 15
Rulings (3)
If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won't resolve and none of its effects will happen. No creatures will be destroyed.
11/07/2014Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.
11/07/2014Fell the Mighty won't destroy the target creature.
11/07/2014Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |